![]() ![]() By the third or fourth attempt, though, everything suddenly fell into place. The simple AI of the first level wiped the floor with me, and after a string of similar deaths thereafter I was beginning to find the game a bit of a chore to play. ![]() With information from the tutorial in one ear and out the other, I jumped into the first campaign mission without the vaguest idea what I needed to do. As with everything in life though, experience is the best way to learn. These initial thoughts are in no way reflective of the quality of the game, however, more a reflection of my own incompetency at understanding tutorials. Things were happening I didn’t seem to have any control over land was literally disappearing beneath my feet and my units were falling into the murky abyss below, never to return. In an environment that diminishes from round to round, Greed Corp has one simple objective: be the last faction standing.įirst impressions of the game weren’t great I fumbled my way through a tutorial without the foggiest idea what I was doing. Whereas most strategy games of this nature see the player building and expanding, Greed Corp turns the conventions of the genre on their head. In this strange and beautiful world, tiles can be harvested for resources, but – and this is the dilemma at the very heart of the game – the act of harvesting destroys the pillars. Taking place in a fantasy universe known as Mistbound, four robotic factions fight for dominance on a decaying landscape made entirely of hexagonal pillars. Although you might not have guessed it from the thick layer of polish lavished upon the title, Greed Corp is actually W! Games first video game outing.
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